It's a whole different game.

The power of a great story will always be the same, but how we communicate that? That might change -- and soon. Virtual reality is making its way into film festivals like Sundance and Tribeca where Johns Hopkins Founding Director of Immersive Storytelling and Emerging Technologies, Gabo Arora, and others (Saschka Unseld and producer Jennifer Tiexiera), tugged at viewers' heartstrings with their interactive, social, VR memorial The Day the World Changed.

Here's the trailer from the 2018 Tribeca premiere: 

The Day the World Changed Trailer -- Tribeca 2018 from Jennifer Tiexiera on Vimeo

Intriguing stuff, eh? We think so -- and not just from a viewer's standpoint. The production of VR media, as you can imagine, is quite a bit different from traditional film, however, some things remain the same. To clear things up, here are five tips from the pros for those of you looking to create your own VR opus. 

1. Don't Forget Your Narrative. 

Arora told moviemaker.com, "The story is more important than the technology," and when you're producing VR media you'll need to intertwine experience, empathy, and narrative into your work. Like any art, the end goal is to elicit an emotional response. 

2. Think About Things From the First Person.

When it comes to VR, Arora says that "Point of view is more powerful in VR than in film" and that, unlike traditional film, you need to consider how a person might react in a certain situation, where they'll look, what they'll feel, etc. 

3. VR Requires a Shift in Thinking and Language.

Jessica Brillheart, known for her work Beethoven's Fifth, a VR experience that takes viewers deep into space, says that VR is autonomous but that you don't lose control completely. Treat your viewers as visitors, and you create the world they interact with.

4. Tension Points Are Different in VR.

In VR you can't choose where your visitors look, but you can coax them. How you do that is up to you. It could be visual, audible, or both. 

5. Think About Visitor Rebellion.

Brillhart says that people are going to try and look where you don't want them to look, but you can take advantage of their curiosity. By including some oddities in those places, you can really enhance the story. 

What are your thoughts? Are you a fan of VR? Why or why not? Let us know in the comments! 

George Erbert
George is a Denver native who has an unapologetic love for cars, strong coffee, road trips, and -- despite his youthful appearance -- bygone eras of country music. In his free time, you'll find him carving mountain back roads in whatever car he's lent for the weekend, reading, writing, or unsuccessfully trying to replicate things shown on any of Anthony Bourdain's TV shows.
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